Welcome to Lydius
NRPR

The Gate is a SAFE ZONE, no RP is honored here.

My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and, to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others.
Raiders of Gor, page 137 & 138



Lydius has a populace of over 300,000 and her fleet size is roughly 1700 ships. These range from light galleys to merchant vessels. Being a free port, Lydius holds no alliances with any other city, we deal strictly in trade agreements. We go by the weight of your coin when you enter our port.
The coin base of Lydius is 10 tarsk bits to 1 copper tarsk bit.
Wharfage fees are determined by the cargo the vessel is carrying.
In regards to slaves and coins the city follows the Merchant Laws. The cities stone for measurement is taken to the Fair every year and checked.

:::Over View:::

1: Lydius is a Gorean city built using the guidelines of the books written by John Norman. It is a roleplay city, with some locations designed for the non roleplayers that wish to use them.
2: Lydius relies on the assumption that it is a living city, with over 300,000 city dwellers and visitors and a fleet of roughly 1700 vessels. Thus, all role-play within Lydius must take this assumption into consideration. Role-play that fails to consider this assumption may be declared invalid.
3: There is but one rule that should be universal on Gor, the sovereignty of a person's home. The rules of a person's home always take precedence in that home. No outsider can change, modify, ignore, or replace a person's rules in their home. But, as on Gor, the rules of one's home extend no further than the boundaries of that home. Once you leave your home, you must then follow the rules of whatever home you visit. If a person dislikes the rules of another's home, then they are free to not visit that home.
4: A "Capture" involves any attempted theft, kidnapping, forced subdual or improper taking of a free person or slave.
5: A "Kill" involves any attempt to injure, maim, or kill a free person, or owned slave.
6: Capture/Kill attempts may only occur on pages designated for Gorean Role-Play. Attempts made on any other pages are automatically invalid. The following pages, without limitation, are invalid places for Capture/Kill attempts, whether marked or not: All non-Gorean pages, All Gorean educational pages, All Gorean message boards, and All Real-Time Gorean pages.
7: Capture/Kill attempts may not occur in Observe.
8: Capture/Kill attempts may not occur through or from events occuring on or in Instant Messages, Emails or on Message Boards.
9: Capture/Kill attempts may not occur in a Private Room, Lifestyler rooms or Password-Protected Room. However if a person enters a private or passworded room without having properly gained access they are subject to being killed or captured in a single post.
10: People with “Gor Learning”, “Gor Observing” or similar language in their profiles are immune from Capture/Kill/Arrest attempts but may not engage in any such attempts themselves either. If they do they become subject to the same rules as recognized rpers, this means they can be killed, captured or arrested.
11: Persons who are AFK/BRB may not be the targets of Capture/Kill attempts. But, a person who is AFK/BRB must clearly indicate that status in some visible manner, such as scan lining, having the words on their avatar or in thier info or removing themselves to obs.
12: A person that starts over, be it because of a death or retiring a character will be required to do a 2 week ghosting period, during this time they must carry the word "ghosting" in their info and may not be involved in any roleplay that goes beyond the city itself.
13: These rules only apply to roleplayers. Non Roleplayer locations are to be fully respected. A non roleplayer visiting on a roleplay page will be immune from the roleplaying rules and activities.

:::City Laws:::

1: These laws are expected to be respected when within this city.
2:  This is a Gorean location though non Goreans are welcome to visit nor are tags required to be recognized as Gorean. You act Gorean you will be aknowledged as Gorean.
3: The pages of Lydius are Gorean, for role playing and interaction as Gorean lifestylers, If the room is a role play location the guest should confine thier activities to IM's or the off topic tab when other Goreans are present and doing business. Any discussions pretaining to the world itself should be left to the Goreans present. A guest is not a Gorean and should not butt into the affairs of a Gorean. However Lifestyler locations the discussions are open to all in the room.
4:  Lydius does not recognize OOC [Out Of Character] Goreans that do not desire to be involved in roleplaying may have NRP in the first page of thier info..
5:  Lydius recognizes Virtual Guards for Free Women.
6: Free Women entering this city are not required to wear veils.
7:  A member of the Black Caste must have the mark of the dagger visible on thier forehead and be recognized by thier caste before they will be allowed to fulfill thier contract.*See additional laws on BC*
8:  Lydius recognizes the "obs safe" policy. Anyone who is in obs is safe from all activity within the room.
9:  Wilderness of Gor is sites that are clearly marked as travel pages or wilderness designed for Gorean roleplaying.
10: Owners are responcible for thier slaves actions, any misconduct will be brought to them to be dealt with as is seen fit by the Free parties involved.
11: Page tags and combat styles may vary from home to home within the city, if there are no rules posted the cities style will stand, this means if you enter a home and they use the N/K N/C tags and define them as well as claim to use T5 for combat then in that location it prevails. If they do not have any rules posted then the RPR and turn style will stand.
12: Any action that occurs within Lydius that requires validation (i.e. caps kills ect. ect. ect.) and cannot be settled by the parties involved will be brought before the Administrator. Text must be presented to the city Admin who will pick a council of at least 3 Goreans to review the text, the decision made by this council will be deemed final.

:::Crimes:::

1: Enslaving a FW of Lydius within the city walls
2: Shaving or splitting a coin [copper tarsk maybe split into Tarsk bits].
3: Falsifying caste.
4: Falsifying slave documents.
5: Falsifying weights.
6: Theft.
7: Making a map of the city.
8: Making copies of keys.
9: Selling a unbranded slave
10: Burning the forest

:::Citizenship:::

To become a citizen of Lydius you will be required to have a sponsor. This sponsor will stand with you before the council.
A sponsor is a member within the community that is already established and recognized.
Once the sponsor has spoken for you you will have 30 days to study and determine caste.At this time you will be viewed as a resident of the city, citizenship pending.
At the end of the 30 days you will be brought back before the council with the sponsor, upon meeting the councils approval you will be shown to the home stone where you will swear your allegiance to the city and be presented the tools of your caste.
You must have a caste at the end of your 30 days.

:::Cost for Homes and Businesses:::

Each Free member is entitled to one Room Free of charge.
A slaves kennel will cost the owner 2500 a month, this reflects the cost of upkeep for owning them.
The first additional room hosted on the server will cost 5,000 mojo per month.
Each additional two rooms will cost 5,000 mojo per month (you either use both rooms or lose it the cost is 5,000 period)
If you do not build Aslan can build for you, starting rate for a room is 5,000 mojo (this is a one time only fee).
This fee is to be sent to the account of Aslan_Beast_Blade [these funds will go directly to the server to pay for the bronze crown status.]

:::Dualing:::

This is role play, as such a person may choose to be of the opposite gender, however in all fairness we ask they be up front and honest with anyone they become involved with. Learning through second hand knowledge will find the person banned. We suggest to prevent hardships to at least inform Aslan or the server owners PopRouge or Aryssa. This is for everyones safety.

Dualing is when one has created and uses more than one persona or character in Gor at the same time, with the intent to deceive and hurt others.
Dualing is forbidden, anyone caught dualing will have the information handed to other server owners and be posted on a public forum.

Use of NPC [Non Player Character]names for roleplay are allowed and not viewed as dualing.
Using a name for a disguise for those that would use such is also allowed, however if killed in the disguised name all names involved are counted as dead.

:::Ghosting:::

In the event a person retires a name or is killed they must spend 2 weeks as a ghost, during this period they may interact on the server only but may not get into any indepth roleplay.
In the event a person commits suicide the ghosting period is 1 month.

:::Rules of Combat:::

1:  Non Role Play Zones will be respected at all times.
2:  To start a Battle You must state the name of the person You are attacking i.e.:  Drawing sword from sheath looks at John Doe with intent to kill.
3:  All blows and moves must be realistic.
4:  Combat is to be free form turn style, T5 maybe used within homes that state as such.
5:  It takes minimum of 5 posts before a kill blow.
6:  If the person strikes a blow the person attacked must defend within the second post of the attack.
7:  The person is considered AFK or lagged if they have not posted anything in 4 posts (2 minutes for turn style). If found they are using this to avoid combat the fight will be consider valid.
8:  The person who is attacked is allowed to defend without posting name of attacking person as they have stated thier intent. However if there is more than 1 attacker the victim must name target.
9:  Only Gorean weapons will be recognized in battles.
10:  No use of laggers or booters will be accepted.[this also means no use of the server tools.]
11:  All weapons drawn must be stated being drawn.
12:  *Exception* slaves can be killed in a 1 post kill if found insulting or displeasing.


T5 Example
Attacker: -Pulls long sword from sheath-
Defender: Looks up from my thoughts
Attacker: -Looks at (targets name) with intent to kill-
Defender: Pulls my long sword from sheath
Attacker: -charges (target) with sword back-
Defender: pushes up from the floor
Attacker: -Swings sword at (target)'s head-
Defender: brings sword up before me
Attacker: -Watches blade slice through throat-
Defender: feels the blade sink deep
Attacker: -Watches (target) head fall to ground-
Defender: falls lifeless to the ground
Attacker: -Wipes blade on corpses body-


Free form Turn Example
Finding the Kurii Base

:::Laws of Capture:::

1:  Non Role Play Zones will be respected at all times. The capture MUST occur on Gorean pages.
2:  Intent must be stated, i.e.:  'Looks to angel with intent to capture'

3:  Binding cords cannot just appear out of the air, you must pull them out of someplace.
4:  It takes minimum of 5 posts before placing the collar.
5:  Capture is Free form Turn OR T5 (both parties must agree in order to use t5), one action per post.
6:  The person being captured may try to escape, this requires 2 posts in T5 back to back not interupted of leaving the room.
7:  The person is considered AFK or lagged if he/she has not posted anything in 4 posts (2 minutes for turn style). If found he/she is using this to avoid capture the capture will be consider valid.
8:  No use of laggers or booters will be accepted. [this also means no use of the server tools.]
9:  The person captured must state they honor it.


T5 Example
-Looks at (targets name) with intent to capture-
-moves behind (target) very quickly-
-grabs (target) by the hair-
-shoves (target) to the ground-
-Pulls binding cords from belt-
-Binds (target)s hands very tightly-
-Binds (target)s feet to hands-
-pulls collar out of pouch-
-places collar on (target)s throat-
-locks collar securely with key-
-Do you honor this cap slave?-
T5 Example of Escape
-gets up from the floor-
-runs through the door leaving-

:::Arrest Laws:::

1: An Arrest is the legal apprehension of an individual for the suspected violation of a City Law. An Arrest does not qualify as a “Capture.”

2:  An Arrest must be made by someone possessing sufficient legal authority within a City to be a valid arrest. Such persons include City Rulers and anyone else who has been specifically delineated as such on that City’s webpage.

3: An Arrest can only be made for suspected violations of laws listed on the City webpage. If a Law is not listed there, then an Arrest cannot occur. Certain laws though are assumed to exist in all cities, even if not specifically listed on a city’s website. These include, without limitation, such basic crimes as murder, assault, arson, destruction of property, theft and fraud.

4: To effectuate an Arrest, a legal authority must announce the imminent Arrest to the suspected violator. That person should then voluntarily surrender to the legal authority. The arrested person will then be bound to await a Hearing.

5: If a person wishes to resist their Arrest, they will automatically be considered a Fugitive and a Warrant is thus considered to be issued for their arrest.

6: A Fugitive loses any protection afforded in the city where they are a Fugitive. Thus, if a person resists Arrest, a Capture/Kill attempt can be immediately made against that person. If the person escapes from the city, and later returns, they are still considered a Fugitive until they surrender to a legal authority in that city.

7: Fugitives though are still bound by any city laws in place. A Fugitive is viewed as an Outlaw and if caught will be treated as such.

8: After a person is Arrested, there will be a Hearing held to adjudicate whether there was a violation of a City Law. That Hearing should occur within five days of the Arrest. This date can be extended due to circumstances. Evidence will be considered and the defendant is allowed an Advocate to speak on their behalf.

:::BC Laws:::

1: A member of the Black Caste *must* be recognized by those established within Voodoo Gor and have completed thier 30 days of training.
2: The BC must be realistic in thier course of actions for thier hit to be viewed as valid. [No jumping in from obs with loaded weapons shooting then returning to obs will be accepted.]
3: The contract must be a valid contract. [ The person that pays for the contract must have been in contact with the target and have a valid REASON for the contract to be placed, it must be within the characters knowledge and issues, NOT personal things that the persona would not know or have dealt with.
4: No kill will be deemed valid if the BC has not taken the time to be seen around the mark, thus a BC showing up out of the blue and killing someone then vanishing again will not be seen as plausable nor realistic role play and will not be honored. A Killer would study thier mark before they carried out thier contract.
5: The Killer has to have been in the room more than once, sitting and interacting with those present. Sitting in obs and observing the mark do not qualify for the above.
6: Threats or harrasement in IM's will not be accepted nor will attempts to kill a person. The Killer must carry out his actions within the open room.
7: The Killer must still state intent, this allows for those in the room to be aware who the mark is and act accordingly.
8: Only places a Killer will not be allowed to attempt to fullfil thier contracts will be in rooms tagged nrpr, or passy rooms.
9: Any disagreement on a contract will be taken up with the head of the Killer's caste and the Admin of the city and or 1st Sword, between the 3 they will determine the decision and it will be final.

:::Free Women:::

1:  Face stripping a Free Woman when she has commited no crime, is a crime, the person involved will be brought before the city Administrator/Magistrate and tried.
2:  A Free Woman maybe face stripped as punishment for crimes they have commited, this also is upto the city Administrator/Magistrate..
3:  Any Panthers that enter this city must do so appearing as a Free Woman, this means veils. If a Panther enters unveiled she falls under the above laws and or the laws of runaway slaves [depending on how she appears when she enters.]
4:  Free Women that wish to visit out of the city must have a escort with them. (This means using VG's if need be.)
5:  Free Women that are residents or guests in this city may only need call for the guards and your capture by them as NPCs is completed, so do not come into this city expecting to be able to act in any manner that would be insulting to myself or my city to one of the guests staying within my gates, you will be arrested immediately as they are under the protection of Lydius. You will be held by my guards until the one of the City Magistrates, can be summoned. You will be judged by the Administration of Lydius. The room tags do not protect you from harassing free Women. This rule applies regardless of room tags.
6: A Free Woman being mouthy is not a crime. However a Free Woman should remember her role and place and know if she insults a mans honor she can be captured and collared for it.
7:  A Free Woman wearing a nude av or found acting in a slave like manner will be chained and brought before the city Administrator/Magistrate to determine thier fate.
8:  A Free Woman acting in a slave like manner is not safe from the laws of the city and even in nrpr's improper behavior will be dealt with accordingly by the men there at the moment (i.e. the woman may find herself placed on ignore and shunned if she should decide to return to visit).

:::NPC's Defined:::

A NPC is a non-player character, it could be anything from a slave running errands to a city official.
NPC's may not kill a roleplayer, they may however be used to detain and arrest them.
To combat on a page where guards are listed [as in a raid or attempt on a free woman] The attacker must have at least 1 more person than the number of NPC's, 1 NPC stops 1 attacker from being able to do anything.
Example, Joe from another city decides he wants to capture Elinor the free woman. When he arrives using proper means to get where she is he finds the page states there are 5 guards in the area. This means unless he has 5 other men with him he can't get to her.
If Joe managed to gather 5 other men to join him, when they entered the page only Joe would be able to attack as the NPC guards would negate the other 5 men.
Below is a list of some of the possible NPC's you may find on any given page and what they could do.
Magistrate: May call on guards breaking the set times posted they may be on patrol in the given location. They are also able to make arrests.
Praetor: This man is also able to call the guards and make arrests.
City Guards: These are men that are part of the cities military, they may arrest and detain and prevent attacks on the citizens present in a 1 to 1 ratio of attackers.
Other NPC's  This can be any NPC being used for the roleplay at the moment, a shop keeper, a tavern owner, a tarn keeper or as dock worker. These NPC's have no powers other than to enhance the roleplay going on.
Lydius has a generic NPC, Lydius_NPC. This name maybe used by any member of the city. The npc's main info will be filled in as to gender, trade, and name.

:::Virtual Guards:::

1:  A Virtual Guard is a non-player character, a simulation of a bodyguard, which many Free Women of the cities would hire while traveling.
2:  A Free Woman of the cities may possess up to a maximum number of Virtual Guards based on her Caste and status, according to the following parameters.
Free Woman of the High Castes:  2 Virtual Guards
Free Woman of the Merchant and Slaver Castes:  3 Virtual Guards
Free Woman of all other Low Castes:  1 Virtual Guard
Free Woman who are City Rulers, FC’s of City Ruler’s or the daughters of City Rulers:  Up to 5 Virtual Guards.
3:  A slave may also have a virtual guard in thier info.This is to reflect the escorts a wealthier man would have for his property.
4:  A Free Woman must list the number of Virtual Guards she possesses in her profile.
5:  Virtual Guards may not be used for offensive purposes. For example, they cannot be used to capture or kill anyone
6:  The effect of the Virtual Guards can be nullified if the attackers possess numbers greater than those of the Virtual Guards. If a Free Woman has 2 Virtual Guards, then if she is attacked by 3 men, she no longer possesses the protection of the guards. In that case, the Virtual Guards are ignored when adjudicating any Capture/Kill attempt.
7:  Virtual Guards offer no protection to a Free Woman against a valid arrest for the violation of a written city law.

:::Page Tags Laws:::

1: NRPR = Non Role Play Room. This is a Combination of Role Play and Lifestyle City and as such no roleplay will be honored in any room with the LifeStyle/NRPR tag on them.
These are non roleplaying locations and no captures or combats will be allowed or deemed valid when vivisting them.
2: RPR = Role Play Room. These require a person be in character at all times. Use common sense when roleplaying here, if it isn't plausable it will be ruled invalid. Pages with this tag will also have the number of NPC's and types listed upon them. [See NPC's defined]
3: No tags = These places are wilderness areas and you enter them at your own risk.
4:  Private rooms = These rooms are passworded and not meant for public access. It is adviseable when coming across such a room to not go there unless invited first. All passworded rooms are viewed as NRPR rooms and if someone hacks into these rooms any actions they attempt will be ignored and ruled as invalid.
5:  Lydius does not condone 1 post kills.
6:  Lydius honors and uses MIRROR tags. You start rough role play in this city you open your home to our style of combat and rules. You cannot come here, rough role play and then haul arse, and hide behind non role play tags.
7:  Any action that occurs within Lydius that requires validation (i.e. caps kills ect. ect. ect.) and cannot be settled by the parties involved will be brought before the Administrator. Text must be presented to the city Admin who will pick a council of at least 3 Goreans to review the text, the decision made by this council will be deemed final.

:::Slaves:::

1:  If a slave shows disrespect the owner is to be addressed to discipline thier property. If the owner is not present any actions the Free takes will be saved and reported to the slaves said owner and any compensation that is required will be made.
2: The mistreatment/abuse of slaves is not permitted. It was not done in the books it will not be done here.
3:  Use of a slave must be granted by the slaves owner unless the slave is unrestricted, then it is assumed the slave is open to anyone, however the owner is to be compensated at the owners request.
4:  A unowned slave is not safe anywhere in the city that is rpr tagged, if found they are subject to being captured.
5:  slaves are not required to speak in the 3rd person in Lydius unless it is thier owners wishes. The owner has final say on how the slave should act at all times.
6:  Any slave found in the city or it's surrounding area that is a runaway will be captured and chained for a period of 1 week in which the owner may reclaim their property. If the owner does not wish the slave returned the slave will be sold. Repeated offense of this will find the slave hamstrung if not killed.
7:  slaves may do short but proper entrances (keep it to 1 post).
8:  If the room is busy slaves are to keep thier greetings brief..
9:  If a slave has restricted in thier info it is to be TOTALLY respected.
10:  Lydius recognizes the "obs safe" policy. Anyone who is in obs is safe from all activity within the room.

:::Slaves General:::

Slaves must ask to enter, (IM a free of the city from obs first.)
Upon entering room the slave should wait at the "doorway" kneeling until a free gives them permission to move and greet.
The slave may then move to the center of the room and may then greet the free present.
All slaves are to go to obs if a free commands it, no questions asked! (this exit should be a 1 post action.)
All slaves will request to brb, upon returning they are to quietly slip back into the room. If needing to be away for more than 10 minutes, the slave is to either go to obs, place on a brb av, or flip thier av upside down.
If an emergency the slave must state 911 and then go to obs.
Slaves will ALWAYS show respect to ALL Free Goreans, at all times or face the wrath of punishment or death.
Slaves will greet as follows in Lydius, the city Admin (Aslan), The 1st sword, then the other residents, men first. Visiting FM present by postion of authority [i.e. a Ubar or another visiting Admin would be greeted first.], then FW, followed by slaves in the order of 1st slave, 2nd slave, female slaves then male slaves. They will of course respect the rules of other Homes they visit and greet accordingly.

:::City Slaves:::

When entering chat the slave is to locate any city member and IM them, then go where they are told. If no one is on line the slave is to go to the city and wait.
They may do chores, post to board, or spend time studying. Slaves will be expected to do 2 chores a week minimum and post them on the city board and any other chore, assignment or training requested.
If a slave is going to be off line for any length of time they will email thier owner or the city Admin so they are not deemed a runaway.
Lydius will deem a slave a runaway if there are no posts or contact within a 48 hour period. Slaves did not wander from home to home alone, any slave that leaves the city without a proper escort will be deemed a runaway. For the first 4 weeks a Lydius slave is not allowed to be personally owned nor leave the city (unless with a city member.)
New slaves are not allowed to fur for the first 4 weeks, they are not allowed to serve for the first two weeks. This is training time.
Slaves will be killed on sight if seen handling weapons, unless they have been instructed to pick it up by thier owner, they must only use the tools provided for cutting, meat, wood etc.
Slaves will never speak the name of any Free, if they are wishing to address a particular Free, they must indicate by looking towards them...eg *looks to the feet of Master Beast* if more than one Free is present in the room.
Personal slaves answer to thier owners first and maybe restricted.
The city has a 1st slave, the beast is to be viewed as the messanger for the free and her duties are to teach new slaves, assign chores and enforce discipline when needed. If no free are present she is to be addressed as mistress (lower case m) and her orders are to be followed as if the free was directly giving them. Any disagreement with her actions the slave will save the text and present it to her Master for him to determine the course of actions to be taken.

:::Slave types:::

Tags in a slaves info will mean the following...

Personal: Is a personal slave and only does as thier owner allows or wishes.
Pleasure: This slave has been trained to serve in all ways, including the furs.
Dancer: Is a slave that has been trained specially for dancing.
Kitchen: This slave is a house slave that may serve drinks or food.
Paga: This slave also serves drinks or food but at a tavern.
Fighting Slave: Is a male slave that is trained for the arena's.
City Slave: This slave is the property of the Admin of the city and will work where needed as needed, often being sent to a residents home to do minor tasks.
Painter: This slaves service to the free is in painting for them upon request.
Restricted: This means the slave has restrictions placed upon them by the owner, the restrictions should also be listed and maybe found in the slaves more info. Belted: This is a form of restriction that states the slave may not be used for the furs.
*All slaves upon request after 2 weeks may serve food and drink if requested (except personals).
In the case of personals the owner may have the slave place in thier info what they are allowed to do. This info maybe listed on the more info page.
Slaves will learn to serve only what would be plausable for the location they are living in. Males would NOT dance!
Pages that are of another City, Pride, or wilderness are OFF LIMITS unless permission has been granted by the city Free.
As Lydius does not recognize non Gorean pages as role play a slave may travel to them but must not carry Gor in info and if a Gorean is present remain in obs (unless the location is tagged safe or has no obs.)
Slaves


There are is no such thing as a unowned slave, enter this city as such expect to find yourself quickly owned.
Slaves did not travel alone, any slave entering Lydius without proper escort or thier owners will be viewed as a runaway and dealt with accordingly.
A slave bought or captured that dissapears and does not make contact or return in 24 hours will be deemed a runaway. A notice will be posted on various boards and actions will be taken as deemed fit.
A slave is to address all Men as Master or my Master and all Women as Mistress or my Mistress.


Once entering Lydius you fall under Lydius city laws, bringing laws from other cities and trying to enforce or use them here will be ignored.
Beyond this point ignorance of the rules is no defense.
These rules are subject to change.

~ Administrator of Lydius~

Aslan Beast Blade







City of Lydius